#2: Fail. Then, fail some more.

Got a brand new game idea? Got an old idea that you’d love to finally do something with? Thinking a lot? Talking a lot? Think you have the next great game with a revolutionary new mechanic? No matter what stage you are in, you can’t move forward unless you are willing to fail. Even if you think your game is awesome, you can still make it better by failing.

Thanks for the link, The Game Crafter news.

If failing would be great, if you actually had something ready to test, then see this post.

Let me know what you think