This week I think I’ll start running you through a bit of personal background and designer diary. That way I can head on to the “behind the scenes” look at changes I’ve made, why, and how it can help you that I’ve been promising for a couple months, now. So, first a look at my background. Then, we’ll move on to the 2 year journey that has been Top Deck. On a personal note: thanks to Grant Rodiek at Hyperbole Games for this blog post which encouraged me to move forward and bear it all 😉
Where I come from:
I didn’t grow up loving and playing lots of board games. Sure, we had Sorry and Monopoly, but UNO was really the only game which got played. That is, until middle school when I found Magic: The Gathering. I LOVED the strategy, competitiveness, and options. It was the only game I enjoyed through college. But, it’s pretty tough convincing other adults to play such a complex game. So, I went from a Magic snob to being desperate for any kind of similar mental challenge and social gathering.
Speaking of college: I have a background in graphic design, web site design (old, old stuff), and a little computer engineering. By “background” I mean that I’ve taken some classes and done some work on the side. BUT, I never finished the art degree OR the science degree. So, I can’t say that I’ve done either professionally – nor do I have the credentials required TO do it professionally. Ugh. I sure enjoy a challenge, though, and my Dad has been setting an example of entrepreneurship my entire life.
Where did Lagniappe Games come from:
It all started with a dream. Sort of. . .
A long time ago, there were 3 guys, Game-Friend, Poker-Friend, and me. My wife and I met Game-Friend and his wife through In-line Hockey. They were kind enough to teach us about Euro-games. We all had a great time with the likes of Catan, Dominion, 7 Wonders, Bohnanza, and Agricola. My wife and I enjoyed ourselves enough that we shared the games with Poker-Friend and his wife. Thus, fun was had by all.
Eventually, Poker-Friend (always thinking) gets the idea that money could be had in this game industry thing. So, he began asking me about, and telling me we’d be great at, making a game. He and I could do all the brain work while his wife and I do all the artwork. I didn’t think I had the time or skill – I definitely didn’t have any ideas :-/
“Game-Friend! I bet he has ideas!” Therefore, I presented the thought to him. He seemed about as enthusiastic about the idea as I was (not very). Since Game-Friend was less than enthusiastic and none of us had ideas, it was easy enough to write it off and move on.
After a few more weeks of playing games and enjoying time with friends, I experienced a very interesting dream. . .